
CryptoFights by FYX Gaming
PROJECT OVERVIEW
- Product: CryptoFights turn based pvp fighting game 
- Company Name: FYX Gaming 
- Industry: Blockchain Gaming / Esports 
- Website URL: https://www.cryptofights.io 
- Geographic Reach: Global, with development and user base primarily in the U.S. and Europe 
- BSV Integration Start Date: 2020 
BUSINESS CHALLENGE
What inefficiencies or risks existed:
- Existing blockchain platforms (e.g., Ethereum) lacked the scalability to handle high transaction volumes required by real-time gaming. 
- Congestion and high gas fees made gameplay costly and unreliable. 
- Most blockchain games used centralized storage for assets, undermining decentralization. 
Why traditional systems were insufficient:
- Traditional gaming platforms could not offer transparent, on-chain gameplay history. 
- True ownership of in-game assets was not possible with centralized data. 
WHY BSV?
Ideal attributes of BSV:
- Massively scalable infrastructure that can handle millions of transactions daily. 
- Extremely low fees make real-time game interaction feasible on-chain. 
- Data integrity and on-chain traceability of every action. 
Comparison to other blockchains:
- Ethereum was considered but failed under transaction load (e.g., CryptoKitties). 
- Layer 2 solutions introduced complexity and did not solve core scalability issues. 
- BSV was the only chain offering scalability, decentralization, and security simultaneously. 
SOLUTION ARCHITECTURE
Overview:
- A BSV-integrated backend that logs every move, item, and battle outcome directly on-chain. 
Key components:
- Data logging: All gameplay actions (e.g., turns, battles, item usage) are recorded immutably on BSV. 
- Smart contracts: Used to manage dynamic in-game NFTs and item crafting systems. 
- Tokenization: Fighters, weapons, and arenas are represented as smart NFTs with evolving properties. 
Role of partners/vendors:
- Internal development by FYX Gaming team with early support from BSV ecosystem advocates. 
IMPLEMENTATION PROCESS
Phases:
- Initial development on Ethereum (2018–2019) revealed limitations. 
- Transition to BSV began in 2020. 
- Open beta launched in 2021, generating over 10 million daily transactions at peak. 
Integration with legacy systems:
- Entirely new architecture built to leverage BSV’s capabilities. 
Training/onboarding:
- Players onboarded via simple web interfaces and tutorials to understand blockchain-backed gameplay. 
OUTCOMES & BUSINESS IMPACT
Quantifiable improvements:
- Up to 10.5 million daily transactions executed on-chain. 
- Lower costs allowed for fully on-chain gameplay. 
- Enhanced traceability enables features like battle replays, competitive integrity, and cross-game interactions. 
Stakeholder feedback:
- Developers benefit from transparent, replayable game data. 
- Players experience true ownership and provable history of characters/items. 
CHALLENGES & MITIGATIONS
Challenges:
- Initial backend struggled with traffic surge during influencer promotion. 
Mitigations:
- Paused operations temporarily to rework backend. 
- Improved internal (not blockchain) infrastructure to reliably handle millions of transactions. 
FUTURE VISION
Expansion plans:
- Launch of a fully immersive, reworked version of CryptoFights. 
- Development of open metaverse protocol with cross-game smart NFTs. 
Additional BSV functionalities:
- Programmable NFTs with logic and evolution (e.g., arenas that pay royalties or evolve with use). 
- Inter-game asset portability and dynamic metadata. 
TESTIMONIAL HIGHLIGHTS
"Our product could not exist how it does without a blockchain that can scale—and scale massively." – David Case, CTO, FYX Gaming
"We’re trying to prove it can be done differently. We’re actually putting gameplay on-chain—not just NFTs." – Adam Kling, CEO, FYX Gaming
"(On BSV) we started doing several million transactions per day. Eventually, we reached 10.5 million per day. For context, Ethereum can maybe do 1.3 million a day, Bitcoin even less. Other chains might push higher numbers but often sacrifice decentralization or security to do so." – Adam Kling
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